| Server IP : 127.0.1.1 / Your IP : 216.73.216.152 Web Server : Apache/2.4.52 (Ubuntu) System : Linux bahcrestlinepropertiesllc 5.15.0-113-generic #123-Ubuntu SMP Mon Jun 10 08:16:17 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : OFF | Sudo : ON | Pkexec : ON Directory : /var/www/bahcrestline/core/vendor/scrivo/highlight.php/test/detect/glsl/ |
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// vertex shader
#version 150
in vec2 in_Position;
in vec3 in_Color;
out vec3 ex_Color;
void main(void) {
gl_Position = vec4(in_Position.x, in_Position.y, 0.0, 1.0);
ex_Color = in_Color;
}
// geometry shader
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void main() {
for(int i = 0; i < gl_in.length(); i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
// fragment shader
#version 150
precision highp float;
in vec3 ex_Color;
out vec4 gl_FragColor;
void main(void) {
gl_FragColor = vec4(ex_Color, 1.0);
}